About Spider Solitaire
Spider is the solitaire you play with two decks: ten columns, a stock dealt ten cards at a time, and a goal of building runs from King to Ace in one suit. Choose one suit for a relaxed game, two for a real puzzle, or four for the classic challenge.
How to play Spider Solitaire
The game uses 104 cards. Fifty-four are dealt into ten columns - six cards in each of the first four, five in the rest - with only the bottom card of each column face up. The other fifty wait in the stock. You win by clearing all eight King-to-Ace runs off the table.
- Any card can go on a card one rank higher, whatever its suit: a seven goes on any eight.
- A run of cards moves together only when it is all one suit and in order.
- When you move the last face-up card off a column, the card underneath turns over.
- Any card or same-suit run can fill an empty column.
- When you run out of moves, deal from the stock: one new card lands on every column. You cannot deal while a column is empty.
- A complete run from King down to Ace in one suit leaves the table by itself.
One, two or four suits
With one suit every card is a spade, so any run you build is already sorted, and most deals can be won. With two suits, spades and hearts, you have to keep the colours apart to move long runs. With four suits the game is at its hardest: you will often have to build mixed runs first and sort them out later.
Scoring
| Move | Points |
|---|---|
| Each move or deal | −1 |
| Each completed King-to-Ace run | +100 |
| Winning the game | +1,000 |
| Time bonus on a win | 3,000 − 2 per second |
Controls
- Drag a card or a same-suit run to move it.
- Tap or click a card to send it to the best place automatically.
- Space or D - deal from the stock.
- H — show a hint.
- U or Ctrl+Z — undo.
Tips
- Turn over hidden cards first: every face-down card is a move you cannot see yet.
- Build in suit whenever you have the choice - only same-suit runs move together.
- Keep empty columns as long as you can; they are the most useful space on the table.
- Before dealing, make every move that improves the board — the new row covers all ten columns.

