Duel

Checkers

Spot the jump. Finish the capture. English or Russian rules.

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About Checkers

Checkers, called draughts in Britain, is one of the oldest board games there is: two players, twelve pieces each, moving diagonally on the dark squares of an 8×8 board. Jump an opponent's piece to capture it, reach the far side to crown a king, and win by capturing every opposing piece or leaving your opponent with no legal move.

You can play two versions here. English checkers is the standard game in the US and Britain, with short-range kings. Russian checkers uses the same board and pieces, but ordinary pieces can capture backwards and kings fly along the diagonals, which makes it faster and far more tactical.

English and Russian rules side by side

RuleEnglishRussian
Who moves firstRedWhite
Ordinary pieces moveOne square diagonally forwardOne square diagonally forward
Ordinary pieces captureForward onlyForward and backward
Kings moveOne square, any diagonal directionAny distance along a clear diagonal
Crowned during a captureThe turn endsThe piece keeps capturing, as a king
CapturesCompulsory, any routeCompulsory, any route
Draw by no progress40 moves each without a capture or ordinary-piece move15 moves each in the same situation, plus limits for small endings
Rules followedWCDF English draughtsIDF draughts-64

In both versions you may choose any capture route: you do not have to take the one that captures the most pieces.

How to play

  • Choose English or Russian with the rules switch. Changing rules starts a new game.
  • Select a piece, then one of the marked squares to move it to.
  • When you have a capture, the pieces that can jump are highlighted and ordinary moves are disabled. You must capture.
  • After a jump, keep going with the same piece while it can jump again.
  • A piece that reaches the far row becomes a king. In English rules that ends the turn. In Russian rules, if it got there during a capture, it carries on capturing as a king.
  • Win by taking all your opponent's pieces or leaving them with no legal move.
A light checker jumps from a3 over b4 to c5, then over d6 to e7.
A capture is compulsory. If the same piece can jump again, finish the sequence before the opponent moves. Partial position shown.

Russian checkers in more detail

Three rules change the feel of the game:

A light man on c5 can capture backwards over d4 to e3 in Russian draughts, but not in English checkers.
Men move forward in both modes. Only Russian men can capture backwards; this jump is illegal in English checkers. Partial position shown.
An English king has four neighbouring diagonal destinations; a Russian flying king can reach every free square along its diagonals.
K marks a king. English kings move one diagonal square; Russian kings can travel any distance along a clear diagonal. No captures are shown.
  • Backward captures. An ordinary piece can jump backwards, so a piece that has advanced is never completely out of the fight.
  • Flying kings. A king moves any number of squares along an open diagonal and can capture a piece from a distance, landing on any empty square beyond it. One king can control the whole board.
  • Captured pieces block until the turn ends. During a multi-jump, the pieces you have already jumped stay on the board until the move is complete, and you cannot jump the same piece twice. That can cut a long capture short.

Draws

A game is drawn when the same position comes up three times with the same player to move. In English checkers it is also a draw after 40 moves by each player with no capture and no move by an ordinary piece. In Russian checkers the limit is 15 moves each, and shorter limits apply in endings with very few pieces left.

The computer: Easy, Medium and Hard

Easy makes mistakes you can learn to spot. Medium looks ahead and punishes loose pieces. Hard searches deep and rarely gives anything away. All three play both rule sets and run in your browser.

English checkers is a solved game: with perfect play from both sides it is a draw. Hard is not perfect, but a draw against it is a good result, and a win is something to show off.

Play a friend

Choose the rules first, then Play with a friend, and create a room. Your friend gets the same rules, which stay fixed for the room and its rematches. Colours and the first move switch after each rematch. The room keeps both seats and a jump in progress for 24 hours, so a lost connection does not lose the game.

Tips

  • Keep your back row as long as you can. Pieces on it stop your opponent from crowning a king.
  • Control the centre. Pieces in the middle of the board have more moves and are harder to trap.
  • Move in pairs. A piece with a friend behind it on the diagonal cannot be jumped from that side.
  • Use forced captures. Offering one piece can force a jump that sets up a double jump for you.
  • In Russian checkers, guard the long diagonal. A flying king on the main diagonal, corner to corner, is often enough to win an ending.

More in how to win at checkers.

Scoring

Wins and draws are counted in the current match against the computer or in a private room. Checkers is not ranked on a global leaderboard.

Frequently asked questions

Do you have to jump in checkers?

Yes. In both English and Russian checkers captures are compulsory: if a jump is available, you must take one.

What is the difference between English and Russian checkers?

In Russian checkers ordinary pieces can capture backwards, kings fly any distance along a diagonal, and a piece crowned in the middle of a capture keeps capturing. White moves first. In English checkers, pieces capture only forwards, kings move one square, and red moves first.

Can regular pieces move backwards?

They never move backwards in either version. In Russian checkers they can capture backwards; in English checkers they cannot.

Can a king move more than one square?

In Russian checkers, yes: kings fly along any open diagonal. In English checkers a king moves one square at a time.

Is checkers the same as draughts?

Yes. Draughts is the British name for the same game, and English draughts rules are the English mode here.

How do I play checkers with a friend online?

Choose the rules, then Play with a friend, create a room and send the link. Your friend joins from their own browser and plays by the same rules.

From the duel guide